- Open Access
- Total Downloads : 281
- Authors : Vishal Bhame, R. Sreemathy, Hrushikesh Dhumal
- Paper ID : IJERTV3IS060447
- Volume & Issue : Volume 03, Issue 06 (June 2014)
- Published (First Online): 18-06-2014
- ISSN (Online) : 2278-0181
- Publisher Name : IJERT
- License: This work is licensed under a Creative Commons Attribution 4.0 International License
Vision based Calculator for Speech and Hearing Impaired using Hand Gesture Recognition
Vishal Bhame Student, Pune Institute of Computer Technology
Sreemathy Prof., Pune Institute of Computer Technology
Hrushikesh Dhumal Research Engineer, Hyper-Ions,
Abstract Even after more than two decades of development input devices such as data gloves, infrared cameras, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt computers to our natural means of communication: speech and body language. This paper is the proposal of a real time and fast command system through hand gesture recognition, using low cost sensors, like a simple personal computer and an USB web cam, so any user could make use of it in his industry or home. This paper describes the new methodology for vision based, fast and real time hand gesture recognition which can be used in many HCI applications. The proposed algorithm first detects and segments the hand region. Then using our novel approach, it locates the fingers and classifies the gesture. The proposed algorithm is invariant to hand position, orientation or distance from web cam. We have developed a gesture based mathematical tool (Calculator) as an application of proposed algorithm.
Keywords Features Extraction; Gesture Based Calculator (GBC); Hand Gesture Recognition (HGR); Human computer Interaction (HCI).
Human computer Interaction (HCI) is a branch of artificial intelligence, it is a scientific discipline that is concerned with the development of algorithms that take as input empirical data from sensors or databases, and yield patterns or predictions thought to be features of the underlying mechanism that generated the data. A major focus of HCI research is the design of algorithms that recognize complex patterns and make intelligent decisions based on input data. As the integration of digital cameras within personal computing devices becomes a major trend, a real opportunity exists to develop more natural Human-Computer Interfaces that rely on user gestures.
Vision-based automatic hand gesture recognition has been a very active research topic in recent years with motivating applications such as human computer interaction (HCI), robot control, and sign language interpretation. In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. HGR system confronts many challenges as addressed in , likeIllumination conditions, Background problem, Rotation problem, Scale problem and Translation problem.This has motivated a very
active research area concerned with computer vision- based analysis and interpretation of hand gestures.
Accuracy and gesture-recognition speed depend on advanced software algorithms. Algorithm proposed in  uses wavelet transform and principal component analysis for face and hand gesture recognition on digital images.  proposed a hybrid algorithm which uses Gabor filter followed by Mel Scaling to get hand structure. In  CAMSHIFT algorithm is used to recognize alphabet characters (A-Z) in real-time from color image sequences.Mentioned algorithm gives effective performance but still they are computationally demanding. ,  and  gives techniques to recognize the hand gesture in real time environment. It gives effective performance of face recognition and hand gesture recognition on digital images as well as image from video. It uses complex algorithms for recognition and hence lags in recognition speed.
In this paper we proposed a fast and simple algorithm for hand gesture recognition which can be used in real time HCI applications. We have also build a mathematical tool known as Gesture Based Calculator (GBC) based on our proposed algorithm. GBC takes input from user in the form of sign language and produces the output. It is explained in detail under the section of HCI application in this paper.
HAND GESTURE RECOGNITION
Like any recognition system, HGR uses collecting the input, preprocessing, feature extraction and finally the recognition algorithm in order to recognize the input gesture. Figure1 describes the flow chart of our proposed algorithm. Proposed method mainly consists of image capturing, image segmentation, Region of Interest Extraction followed by finger counting logic as recognition.
iBall C12.0 Webcam is used for capturing hand image with resolution 640×480. Image is captured in RGB Colorspace format and resized to 160×120. Resizing is necessary to reduce computational time. Resized image is stored in Tagged Image File Format (.tiff). TIFF files are larger than JPEG files, but they retain the full quality of the image and uses lossless compression scheme.
After acquiring the image, the next phase of a tracking system involves separating potential hand pixels from non- hand pixels. Various methods are given in ,  and  to achieve this task. Here we used a simple background subtraction scheme along with skin color mapping for detecting and tracking the hand. Before performing segmentation, we first convolve all captured images with a 5×5 Gaussian filter.
Where, is a fixed threshold to differentiate foreground data from background data. Value of of 8 provides good result which is found after several experiments. Figure 2 shows captured RGB image and the result image after segmentation followed by morphological operations.
Morphological operations like erosion and dilation are needed to reduce the noise in the image.
Region of Interest Extraction:
After segmentation, the binary image contains hand as well as non-hand region. White pixels represent the hand region while black represents background. The hand is extracted as biggest continuous blobfrom the binary image by using the bilinear interpolation. The image is once again resized to 80Ã—60 and stored as blob.tiff for further processing. Figure 3(a) shows blob image of captured input image.
It is required to assign a meaning to image. In this case, it is a finger count ranging from 0 to 9. This stage explains the logic behind finger counting. It is carried out using following steps:
Calculating the Centroid C [x, y] of blob image: In this step Centroid point location C[x, y] of the blob image is calculated and is stored in workspace for future reference. Centroid point location is given by C[x, y] and is calculated as:
Figure1. Flowchart of proposed algorithm
Figure2. (a) Input RGB image, (b) Segmented image
and then scale this filtered image by one half in each dimension in order to reduce noisy pixel data.
Background subtraction scheme segments any potential foreground hand information from the non-changing background scene. For each pixel in image I, we compute the foreground mask image IF as in equation
where Xi and Yi are x and y coordinates of the ith pixel in the hand region, and K denotes the number of pixels in the region.
Calculating the farthest point distance Dmaxfrom Centroid point:
In this step we calculate the distance from Centroid point to farthest pixel point Q[q1, q2] on the counter of the hand region using Euclidean distance. To get the counter image we applied canny's edge detection algorithm on bob image. Figure 3 (a) and (b) shows the blob image and its edge image. Euclidean distance is calculated by following equation:
, = ( 1 )2 + ( 2)2 (3)
Where C(x, y) and Q (q1, q2) are two points on image and Dmax (C, Q) is the distance between these two points.
Constructing a circle centered at C [x, y] that intersects all the fingers that are active in the count: We draw a circle whose radius is 0.35 of the farthest distance Dmax from the Centroid C[x, y].Such a circle is likely to intersect all the fingers active in a particular gesture or
count. We masked the circle region with pixel value 0 (Non hand region).The resulting image is saved in workspace as Masked_image.tiff.
(a) (b) (c) (d)
Figure 3.Logic for Finger counting (a)Blob image; (b) Edge image; (c) Circle
1 intersecting fingers; (d) Masked image
It is the stage in which we apply a meaning to the image. In previous step we got the binary masked image which contains isolated fingers shown in figure 3(d). These fingers (white objects) are counted and stored in workspace or passed to HCI application GBC.
In this paper, we developed a mathematical tool (calculator) for hearing and speech impaired people based on our proposed algorithm.
Figure 4.HCI application: Gesture Based Calculator
The graphical user interface (GUI) of the same is shown in Figure 4. The system takes three inputs from user.
Input 1, Input3: Numbers
It is a single handed gesture of 0 to 9 numbers made by user in front of the webcam. Camera captures the image and passes it to our proposed algorithm for further recognition. Figure 5 shows typical single hand gestures to count the numbers from 0 to 5.Similer gesture is made by remaining hand to count the numbers from 5 to 10.
Figure 5: Single Hand Gestures as input numbers
It is a two handed gesture of arithmetic operations (plus, minus, multiplication, division) as shown in figure 11.to recognize these gestures we used Gesture Recognition Algorithm Based on Wavelet transforms and Principal Component Analysis proposed by .
Figure 6: Dual Handed Gesture of Mathematical operation
The recognized outcomes of input gestures are passed to
domath() function. It does the arithmetic operations depending upon input arguments.
domath (input1, operator, input2)
if operator==plus; output=input1+input2; if operator==minus; output=|input1 input2|; if operator==multiply; input2; if operator==divide; output=input1 input2;
Here input 1 and input 2 are the 0 to 9 numbers and operator is either +, -, x or / recognized by HGR algorithm. After evaluating the output, it is displayed in the form of the number as well as corresponding gesture image.
The system performance is validated in still images and can be applied to real video sequences. In average the system recognized static gestures in cluttered background with great accuracy and less computational time. Recognition is invariant to hand position, orientation and distance from web cam.
In this study a fast and simple algorithm for hand gesture recognition is proposed. Algorithm segments the hand region and then recognizes the input gesture. For gesture recognition centroid distance features are used and a high recognition rate can be achieved with improved computational time. Also this paper presented a Gesture Based Calculator system able to interpret dynamic and static gestures from a user with the goal of real-time human-computer interaction.
The system only uses 2D gesture paths for dynamic gestures, although as future work it is our intention to test and include not only the possibility of 3D dynamic gestures but also to work with several cameras to thereby obtain a full 3D environment and achieve view-independent recognition.
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