DOI : 10.17577/IJERTCONV13IS05022
- Open Access
- Authors : Dr.S.Sathishkumar, G.Arthi, A.Saniya, P.Jaslin Christina, S J Venish Aravind
- Paper ID : IJERTCONV13IS05022
- Volume & Issue : Volume 13, Issue 05 (June 2025)
- Published (First Online): 03-06-2025
- ISSN (Online) : 2278-0181
- Publisher Name : IJERT
- License:
This work is licensed under a Creative Commons Attribution 4.0 International License
Real-Time Collaboration Whiteboard
Dr.S.Sathishkumar.ME.PhD(AP/CSE Kangeyam Institute of Technology G.Arthi (BE/CSE, Kangeyam Institute of Technology) A.Saniya (B.E/CSE Kangeyam Institute of Technology) P.Jaslin Christina (B.E/CSE Kangeyam
Institute of Technology) S J Venish Aravind(B.E/CSE Kangeyam Institute of Technology)
ABSTRACT:
The emergence of real-time collaborative technologies has revolutionized digital interaction, enabling seamless, synchronous communication and creativity among distributed users. A Real-Time Collaboration Whiteboard stands at the forefront of this evolution by offering an intuitive, shared visual workspace where multiple participants can draw, annotate, and brainstorm in real- time. Unlike traditional whiteboards that limit interaction to physical presence, this system leverages WebSockets and peer-to-peer technologies to provide low-latency, persistent, and interactive sessions over the web. It integrates secure user authentication, dynamic session management, role-based access control, and conflict resolution strategies to ensure consistent performance even in multi-user scenarios. This paper presents a robust, scalable design for a real- time whiteboard platform tailored for educational, corporate, and creative use cases, emphasizing usability, fault tolerance, and extensibility.
Introduction
A. Overview
The Real-Time Collaboration Whiteboard (RTCW) is a multi-user application that allows real-time interaction over a shared canvas. Its primary components include user authentication, access code generation, a drawing interface, real-time synchronization using WebSockets, a host-controlled waiting room, and optional features like session download, color customization, and eraser tools. The system operates in a browser environment, making it platform-independent and accessible.
B .Objectives
The core objectives of the RTCW project are to develop a responsive, browser-based collaborative whiteboard that enables real- time interaction; ensure data consistency and minimal latency across distributed users; integrate secure login and guest access mechanisms; provide a host-mediated access control system; support reset, eraser, and download features for enhanced usability; and establish a scalable architecture that can be extended to include voice, video, or AI-based suggestions in future iterations.
C.Existing Solutions
Several real-time collaborative whiteboard platforms have emerged in recent years, such as Miro, Microsoft Whiteboard, and Google Jamboard, which offer robust feature sets aimed at enterprise-level collaboration.
These tools allow users to draw, comment, and interact simultaneously on a shared canvas, making them effective for professional meetings and educational sessions. However, they often come with notable limitations. Firstly, most of these platforms require user authentication tied to business or institutional accounts, limiting accessibility for casual or spontaneous collaboration. Secondly, as the number of concurrent users increases, these systems can suffer from significant latency, impacting the smoothness of real- time interactions. Their reliance on complex cloud infrastructure not only raises deployment costs but also renders them unsuitable for lightweight or offline-first applications. Furthermore, their backend systems are typically closed-source, monolithic, and difficult to customize, making it hard for developers or researchers to build upon or modify for domain-specific requirements. While some open-source options such as Excalidraw, OpenBoard, and Figmas FigJam do exist, they either lack comprehensive real-time features (e.g., user presence detection, role-based access, or granular moderation), or are code-intensive, requiring significant technical effort to implement and maintain. These gaps highlight the need for a flexible, modular, and truly browser-based collaborative whiteboard system designed for both technical simplicity and user- centric functionality.
D .Proposed Solution
The solution to this problem is to create a The proposed system introduces a real-time whiteboard application with both login and guest access capabilities, governed by a secure access code system. Upon accessing the platform, users can either log in with credentials or continue as guests by entering a valid access code. Post- submission, all users are placed into a waiting room, where a host panel is simulated to either approve or reject the request, adding a layer of control and moderation to the system. Once accepted, users are transitioned to a shared canvas powered by HTML5 and JavaScript, which includes tools such as color selection, eraser toggling, reset button, and image downloading. Real-time interaction is enabled using WebSockets (Socket.io), ensuring that every action taken by one user is immediately visible to others. This design prioritizes real-time performance, minimal latency, and scalability across devices. It is engineered to be easily deployed using Node.js for backend operations and offers modularity for future extensions like collaborative voice chat or cloud saving.
E. Logic
The real-time collaborative whiteboard operates on a tightly integrated sequence of logical components, each orchestrated to ensure seamless multi-user interaction across the canvas interface. Upon launching the application, the system begins by initializing the user access protocol. This includes rendering the login interface or guest entry form where a user can enter either a valid access code as a guest or login credentials if registered.
Once this information is submitted, it is passed to an access validation module that checks for correctness. Verified users are then temporarily placed in a simulated
waiting room, a queue-like interface that holds their access request until a host (or simulated host panel) either accepts or rejects them. Approved users are redirected
to the main collaborative canvas interface, and a secure WebSocket connection is established between the client and the server to enable real- time, bidirectional communication.
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User Authentication and Access Code Validation Username-password login handled via secure backend. Access code verification for guest access using in- memory or persistent validation methods.
Both routes funnel into a waiting room with host- controlled admission simulation.
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WebSocket Communication (Real-Time Sync) Socket.io (JavaScript & Node.js): Used for creating persistent, low-latency WebSocket connections that allow real-time drawing data transfer between users. Events like drawing, erase, reset, and disconnect are emitted and listened for on both client and server sides.
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Canvas Interaction and Drawing Logic
HTML5 Canvas API is used for drawing strokes based on mousedown, mousemove, and mouseup events.
Each action captures (x, y) coordinates, color code, line width, and mode (draw/erase), which is then broadcast via WebSocket.
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Waiting Room Simulation
Users are queued until host panel (simulated or real) grants permission.
Actions like approveUser, rejectUser are emitted over sockets and handled by the server to manage room entry.
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Access Control & Room Management Room-specific socket groups allow isolated collaboration sessions.
Only approved users are added to a socket room and allowed to emit or receive whiteboard actions.
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User Session Management
Tracks connected clients and handles cleanup on disconnect.
Optional: Log join/leave times for session history and analysis.
F. System Architecture
The system architecture of the Smart Media The system architecture of the Real-Time Collaborative Whiteboard is built upon a multi-tiered design that seamlessly integrates frontend interactivity, real-time backend processing, and persistent session handling to ensure fluid collaboration among multiple users in a shared drawing environment. At the foundational layer lies the Client Interaction Layer, composed of web browsers running HTML5-based user interfaces where users can draw using canvas tools, select colors, toggle erase modes, and reset or download their work. All canvas interactions are handled using JavaScript and the Canvas API, with drawing coordinates and actions captured in real-time. These interactions are processed locally for immediate visual feedback and are simultaneously packaged into structured messages and transmitted to the backend using the Real-Time Communication Layer.
F. Architecture Design
The architecture follows a client-server model with real-time bidirectional communication via WebSockets. The client side is built using HTML, CSS, and JavaScript for UI rendering and interaction handling.
Authentication Module: Handles login credentials and access code validation.
Waiting Room Module: Temporarily stores incoming requests and displays them on a host panel.
Whiteboard Engine: Manages canvas rendering, drawing synchronization, and tool functionality.
Socket Handler: Facilitates real-time communication, message broadcasting, and event handling.
Host Panel Interface: Allows simulated host actions for accepting or rejecting users.
G. Literature Survey
The field of real-time collaborative systems has witnessed substantial growth in recent years, driven by the increasing demand for virtual teamwork, remote education, and cloud-based productivity tools. A wide array of research conducted by prominent organizations such as the IEEE, ACM, and other academic bodies highlights the impact of synchronous collaboration platforms on user engagement, retention, and task efficiency. One significant trend observed in these studies is the adoption of real-time whiteboard tools in online learning and remote meetings, where their visual nature enhances both the delivery and comprehension of complex topics. For instance, research papers on interactive digital classrooms have consistently demonstrated that visual co-creationdrawing, annotating, and brainstormingleads to greater cognitive engagement, improved memory retention, and stronger conceptual understanding among participants. Previous implementations like CoDraw, a collaborative drawing tool for language learners, and shared cursor/pointer systems use
educational software platforms, emphasize the value of immediate visual feedback. These tools have shown that minimizing latency in drawing synchronization can drastically improve collaborative task performance and mutual awareness among users. Additionally, applications like Figma, Miro, and Google Jamboard serve as real-world benchmarks that validate the utility of real-time visual collaboration in both design and educational contexts. These platforms rely on WebSocket-based communication protocols, often implemented via Socket.IO, which is praised in academic and developer communities for its efficiency in managing multiple concurrent user connections with real-time data broadcasting capabilities. Moreover, the architecture of collaborative systems has evolved to embrace event- driven, low-latency architectures that not only support live interaction but also ensure scalability and fault tolerance. The proposed Real-Time Collaborative Whiteboard system seeks to deliver a balance of responsiveness, simplicity, and functional effectiveness, making it suitable for educational institutions, remote teams, and creative professionals alike.
H. Module description
The Real-Time Collaborative Whiteboard system is designed using a modular architecture to promote clarity, maintainability, and extensibility. Each module within the system plays a distinct and critical role in ensuring that user interaction, collaboration, security, and performance operate in a streamlined and intuitive manner. Below is a detailed overview of the core modules that collectively enable seamless collaborative drawing and access control.
Login Module:
This module is the entry point for authenticated users. It captures the input credentialsusername, password, and an access codeand performs validation against predefined or backend-stored values.
Guest Access Module:
For users who do not possess a registered account but still need temporary access, the Guest Access Module simplifies entry by allowing login through just an access code.
Waiting Room Module:
This module provides a moderation interface where incoming guest or login requests are held for review. The simulated or actual host can view the identity of the requester and choose to either accept or reject the session.
Whiteboard Module:
At the heart of the system is the Whiteboard Module, built using the HTML5 Canvas API. This interface allows users to draw freely using a virtual pen whose color and mode (draw/erase) can be adjusted through UI controls.
Real-time Synchronization Module:
This is the backbone of collaborative interactivity. Using Socket.IO or WebSocket protocols, this module captures all drawing events (like mouse movements, clicks, color changes) and broadcasts them in real time to all connected clients.
I.Conclusion
The development of a real-time collaborative whiteboard marks a significant advancement in the realm of digital communication and teamwork. By incorporating access control, simulated host moderation, and instant canvas synchronization, this system delivers a secure, responsive, and intuitive experience for users across disciplines.
Its lightweight architecture and reliance on open web technologies make it ideal for educational institutions, remote work environments, and creative agencies looking to foster collaboration without the burden of proprietary constraints or high infrastructure costs. The design emphasizes user-friendliness, real-time interactivity, and modular development, paving the way for future upgrades like AI-based suggestions, screen sharing, and multi-room support.
This project proves the feasibility and necessity of building simple yet powerful tools that adapt to the fast-evolving landscape of remote collaboration.
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