- Open Access
- Total Downloads : 23
- Authors : G. Gayathri, K. Selvam,
- Paper ID : IJERTCONV3IS04015
- Volume & Issue : NCRTET – 2015 (Volume 3 – Issue 04)
- Published (First Online): 30-07-2018
- ISSN (Online) : 2278-0181
- Publisher Name : IJERT
- License: This work is licensed under a Creative Commons Attribution 4.0 International License
An Effective Video Collaboration of Pointer Indication by Curvature
Gayathri, P.G Student1 Department of Computer Science and Engineering
Parisutham Institute of Technology and Science, Thanjavur, Tamilnadu, India.
AbstractHand gesture recognition is a natural and intuitive way to interact with the computer, since interactions with the computer can be increased through multidimensional use of hand gestures as compare to other input methods. The purpose of this paper is to explore three different techniques for HGR (hand gesture recognition) using finger tips detection. A new approach called Curvature of Perimeter is presented with its application as a virtual mouse. The system presented, uses only a webcam and algorithms which are developed using computer vision, image and the video processing.
Keywords- Human computer interaction; hand gesture recognition; finger tips detection
Hand gesture recognition is one of the most active areas of research in computer vision. It provides an easy way to interact with a machine without using any extra devices. If the user doesnt have much technical knowledge about the system then human-computer interaction (HCI) enables the user to use the system without any difficulty . In some HCI systems based on hand gestures, the users have to wear a kind of glove , , but this does not make any sense for practical use. People want something more natural .This technology can be used as an aid for people with handicaps.
There are several methods for Hand gesture recognition.
Two of them are mentioned here.
In the template matching approach an image or part of image is compared with some template given in a database. In other words this approach tries to find some pattern in the image ,. Figure 1 and figure 2 show the examples of template matching.
Finger tips detection
In this approach hand gestures can be recognized by means of finger tips detection. Many researchers have used fingertips detection for hand gesture recognition , , . In this paper, the fingertip detection approach is used.
K. Selvam, Asst.Proffessor2 Department of Computer Science and Engineering
Parisutham Institute of Technology and Science, Thanjavur, Tamilnadu, India.
In literature, several different methods are used for finger tips detection. In this paper three algorithms are employed as follows:
Curvature of Perimeter
Figure 1. Template matching
Figure 2. Template matching example 
The system flow diagram is shown in figure 3. Initially the system acquires images captured from a webcam. The output of the webcam is basically a video sent to the system. A system will acquire video in the form of sequences of frames. An efficient image acquisition toolbox for this purpose. After acquiring an image, it will be converted into L*a*b space for colour segmentation. Then edges of a segmented hand are detected using canny edge detection algorithm and the noise is removed. From the segmented hand, fingertips can be found by any of three given approaches. Music player and virtual mouse are two applications based on these approaches.
HAND GESTURE RECOGNIT ION
In order to initialize the system user have to wave his/her hand in front of webcam. The image acquisition toolbox of Matlab acquires the output of the webcam in terms of frames. The two functions getsnapshot and getdata in Matlab are used for grabbing the frame.
frame = getsnapshot(obj)
data = getdata(obj)
Figure 3. Hand gesture recognition using three different approaches
In the next step, it is needed to segment the hand from the background. Skin color extraction in real time is a very difficult task. So, for this reason RGB is converted to L*a*b color space. L*a*b color space is derived from the CIE XYZ tristimulus values. L*a*b space consists of luminosity L* or brightness layer, chromaticity layer a* indicating where colour falls along the red-green axis, and chromaticity layer b* indicating where colour falls along blue-yellow axis .
Converting L*a*b moves colour on three dimension (R, G, B) onto two chrominance channels and one luminance channel. First grab the two chrominance channels; calculate the distance from a reference colour to colour of the given pixel. Classify using nearest neighbour rule. Finally, any pixel close enough will set as 1. Hence, a binary image of segmented hand is acquired.
Skin colors can be extracted by choosing particular values for a* and b*. In this paper, color A=17.3 and color B=
13.82 are chosen. It should be noted that these values may vary according to the different skin colors. Figure 4 shows the results.
Edge Detection and Removing Noise
The next step is to detect edges or to find contours of the segmented image. This is done by Canny edge detection.
RGB color space is converted to L*a*b color space and the hand region is segmented from the input image.
Figure 4. Color Segmentation. (a) RGB input image (b) Segmented hand in binary
Noise can be removed by considering the segmented hand or blob as a biggest region and removing the small objects. Results are shown in Figure 5.
Figure 5. Edge detection using canny edge detection
Finger Tips Detection
The first technique to find a fingertip is with a convex hull algorithm. In this approach, a convex hull or a polygon around a blob or segmented hand, i.e. a smallest convex that encloses all the points of the binary image, is made.
The kinks in convex hull are used to find the finger tips. This is done by going around each point in a convex hull and calculating the angles at those points. In this paper law of cosine is used to find angles. Filter the angles to find the finger tips. Figure 6 shows the results.
a) Flaws in convex hull
The convex hull method is fast but it is not robust. For example, when making a fist the knuckles are identified as fingertips since they are the points in convex hull, likewise when moving the finger inwards, it losses the fingertips. Figure 7 shows the faults in convex hull
Figure 6. Convex hull method
Figure 7. Live video results and flaws in convex hull
In this approach, we represent the contour in a list of boundary points P(i)=(x(i),y(i)), and we compute k-curvature
i.e. the angle between the two vectors [P(i-k), P(i)] and [P(i), P(i+k)], where k is a constant (here we set k=35). K- Curvature can be calculated easily using dot product. The main idea is that the points in k-Curvature close to the 0 are considered as candidates points (represent peaks and valleys). Figure 8 shows the idea behind this approach. A threshold angle th= 30 is used such that the points below this angle will be considered further.
In order to find whether it is a peak or valley, the vectors are converted into 3D, lying into xy-plane and then computing their cross-product. If the sign of the z component is positive, then it is considered as peak while for a negative sign it is considered as valley.
By knowing the number of peaks and valleys, one can find the gesture , . Figure 9 shows the live video results of k Curvature.
Figure 8. Idea of K-Curvature
a) Limitain in K-Curvature
K-curvature cannot be used for dynamic gesture recognition, and it is not robust. For K-curvature, if there is a fist then it will always identify as 1 finger.
Figure 9 Live video results of K-Curvature
Curvature of Perimeter
In this technique, some morphological operations are used to find the finger tips. Firstly, the segmented hand is eroded using distance transform and then finding the perimeter of the regional hand. After this, the corner points of the eroded version of the segmented hand are explored. All the corner points will be candidate points. Eliminate the corner points closer to the boundary. At each point, crop a section of the perimeter of the segmented hand and calculate the eccentricity. Low eccentricities indicate shapes closer to circles similar to the tips of fingers. With certain value of eccentricity it can be said that it is closed to the fingertips. Other candidate points, such as knuckles, it is going to be a straight line. Now the candidate points at fingertips and candidate points along the finger are distinguishable.
The image shows the idea of a curvature of perimeter. This approach is pretty much robust and can be used for dynamic gesture recognition. Similarly figure 10 shows the live video results of a curvature of perimeter.
Music player is an application of a static gesture using K-curvature method that we implemented using Active-X protocol.
Figure 10. Live video results of Curvature of Perimeter, (a) open hand, (b) fist and (c) showing the fingertips and count.
Figure 11. Live video snapshot of Music Player
ActiveX is a set of technologies developed by Microsoft for sharing information among different applications. ActiveX is an outgrowth of two other Microsoft technologies named OLE (Object Linking and Embedding) and COM (Component Object Model). By using Active-X, it is possible to integrate windows media player in Matlab using the following command
h = actxcontrol('progid')
where the progid for window media player is
WMPlayer.OCX.7. It is also possible to change the song by changing the path and file name. Different tasks are performed for different hand gestures such as Open Hand which is used to stop the music. Figure 12 shows the live video results of music player with different hand gestures for respective operation.
Virtual mouse is an application of Curvature of perimeter. The ability to control the mouse pointer position, motion and clicks are not available in Matlab. To resolve this issue, java class java.awt.Robot which has this ability, is imported.
To control mouse position and motion, Centroid Tracking is used. The centroid of binary hand is passed to class mouse.mouseMove(x,y). Hence the mouse pointer is moved according to the centroid motion. Other tasks are performed by identifying the different gestures in the current frame. If the system does not detect any figure (fist), it will only track the hand, and when it detects five fingers it performs click function.
In this paper we have proposed a new approach to hand gesture recognition combining RGB and 3-dimensional information provided by a vision and depth sensor. We have taken advantage of the depth information to address the most recurrent problem of conventional video-based skin segmentation methods, that is, to cope with cluttered backgrounds with skin colour-like objects. Subsequently, we have performed a skin colour segmentation to the foreground objects to obtain skin regions. Additionally, we have proposed a curvature method to classify the skin regions .Thereby, we have found the user's hand and arm in a random indoor scene and segmented the hand from the forearm. With the information of the hand, we have used maximums of curvature and convexity defects to detect fingertips and, together with skin segments, we have
classified the represented gesture. Eventually, we have performed dynamic gesture recognition in order to identify linear movements of an open hand. The experiments carried out demonstrate the accuracy of our new method, which addresses gesture recognition in a real situation without restrictions to the user for the interaction with the system. Additionally, the attached video shows the performance of the system and its real-time applicability.
I would like to thank my guide Prof. K.Selvam Asst.Prof.Computer Science and Engineering Department, Parisutham Institute of Technology and Science, Thanjavur for his help and guidance to enable me to propose this system.
G.Gayathri received M.C.A from Ponnaiyah Ramajayam College, Thanjavur in 2008. She is currently pursuing M.E
Computer Science in Parisutham Institute of Technology and Science, Thanjavur.
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K.Selvam received M.C.A from Annamalai University, Chidambaram in 2005, received M.Tech from PRIST University, Thanjavur in 2011.He is currently doing Ph.D and working as an Assistant Professor in Parisutham Institute of Technology and Science, Thanjavur.