Author(s): Divye Bhutani, Yusuf Ali, Pratyush Gupta
Published in: International Journal of Engineering Research & Technology
License: This work is licensed under a Creative Commons Attribution 4.0 International License.
Volume/Issue: Volume. 6 - Issue. 09 , September - 2017
The Internet of Things is the interconnection via the Internet of computing devices embedded in everyday objects, enabling them to send and receive data. The chess robot is an innovative implementation of remote game playing platform for chess enthusiasts. The primary motive of building the chess robot was to provide a physical, mobile and economical platform to chess players to play chess in real time against opponents anywhere in the world so long as there is an internet connection. Two complete chess robots have been designed for analysing and testing the multiplayer interface between two players. They have been constructed within a highly constrained budget of INR 8500 (approx. 130$). The full-length paper discusses the various considerations and underlying principles that have been incorporated in the development of the chess bots. The paper also draws light on the choice of the components that have been included in the chess bots and the specific rationale behind choosing the same. An exhaustive flowchart explains the various steps involved in replicating a certain player’s move on the opponent’s chess board. In conclusion, the several problems encountered during the assembly and development of chess engine of the chess bots have been put before the readers.
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